// C4D-Plugin Symbols

enum
{
	// elements
	INSTRUCTION			= 1000,
	MAINDIALOG			= 1001,
	DESTINATION			= 1002,
	PRETTY				= 1003,
	PRECISION			= 1004,
	TRIANGULATE			= 1005,
	PHONG				= 1006,
	VERTICES			= 1007,
	FACES				= 1008,
	NORMALS				= 1009,
	UVS					= 1010,
	BONES				= 1011,
	WEIGHTS				= 1012,
	SKANIM				= 1013,
	INFLUENCES			= 1014,
	FPS					= 1015,
	NORMALSFACE			= 1016,
	NORMALSVERTEX		= 1017,
	FLIPU				= 1018,
	FLIPV				= 1019,
	BONESELECT			= 1020,
	NORMALSELECT		= 1021,
	INFLUENCESLABEL		= 1022,
	FPSLABEL			= 1023,
	POS					= 1024,
	ROT					= 1025,
	SCL					= 1026,
	MINFRAME			= 1027,
	MAXFRAME			= 1028,
	MINFRAMELABEL		= 1029,
	MAXFRAMELABEL		= 1030,
	MARKERS				= 1031,
	REFERENCESELECT		= 1032,
	GLOBAL				= 1033,
	LOCAL				= 1034,
	FLIPX				= 1035,
	FLIPY				= 1036,
	FLIPZ				= 1037,

	// strings
	PLUGIN_NAME_STR		= 2000,
	INSTRUCTION_STR		= 2001,
	DESTINATION_STR		= 2002,
	PRETTY_STR			= 2003,
	PRECISION_STR		= 2004,
	TRIANGULATE_STR		= 2005,
	PHONG_STR			= 2006,
	VERTICES_STR		= 2007,
	FACES_STR			= 2008,
	NORMALS_STR			= 2009,
	UVS_STR				= 2010,
	BONES_STR			= 2011,
	WEIGHTS_STR			= 2012,
	SKANIM_STR			= 2013,
	INFLUENCES_STR		= 2014,
	FPS_STR				= 2015,
	NORMALSFACE_STR		= 2016,
	NORMALSVERTEX_STR	= 2017,
	FLIPU_STR			= 2018,
	FLIPV_STR			= 2019,
	POS_STR				= 2020,
	ROT_STR				= 2021,
	SCL_STR				= 2022,
	MINFRAMELABEL_STR	= 2023,
	MAXFRAMELABEL_STR	= 2024,
	BLANK_STR			= 2025,
	EXPORT_STR			= 2026,
	GEOMETRY_STR		= 2027,
	ANIMATIONS_STR		= 2028,
	MARKERS_STR			= 2029,
	REFERENCESELECT_STR	= 2032,
	GLOBAL_STR			= 2033,
	LOCAL_STR			= 2034,
	FLIPX_STR			= 2035,
	FLIPY_STR			= 2036,
	FLIPZ_STR			= 2037,

// End of symbol definition
  _DUMMY_ELEMENT_
};
